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swiftfox.co | ||
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blog.minetest.net
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| | | | | November was the 2022 Game jam month; there were some great submissions this year! Core devs worked on graphics and gamepad support. In late October, Minetest was used as an urban planning tool to engage students in their community's planning process. | |
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etodd.io
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| | | | | Update:Snakes in a Tower is complete! Downloads with source available for Mac and PC. Friday 4:59pm This is my first Global Game Jam. Super excited. So I'm going to liveblog it. I'll be working on a MacBook, so I decided to port the essentials of my XNA component entity system over to MonoGame. Here's what I got so far! Breathtaking, I know. Saturday 12:20am Opening meeting was awesome. Heard some fantastic keynotes from fantastic people. We got to hear some great insight from Ian Schreiber before starting (I'm at the Ohio State jam). The theme has been given to everyone by now, so I'll go ahead and say that the theme is this: | |
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belenalbeza.com
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| | | | | [AI summary] A developer shares a post-mortem analysis of creating a retro shoot'em up game using PICO-8, highlighting the development process, technical challenges, and lessons learned. | |
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genesistemple.com
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| | | A brief analysis of the European gaming market in the 80s: how local companies affected the fate of consoles, computers and consumers. | ||