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swiftfox.co
| | belenalbeza.com
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| | [AI summary] A developer shares a post-mortem analysis of creating a retro shoot'em up game using PICO-8, highlighting the development process, technical challenges, and lessons learned.
| | etodd.io
20.4 parsecs away

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| | Update:Snakes in a Tower is complete! Downloads with source available for Mac and PC. Friday 4:59pm This is my first Global Game Jam. Super excited. So I'm going to liveblog it. I'll be working on a MacBook, so I decided to port the essentials of my XNA component entity system over to MonoGame. Here's what I got so far! Breathtaking, I know. Saturday 12:20am Opening meeting was awesome. Heard some fantastic keynotes from fantastic people. We got to hear some great insight from Ian Schreiber before starting (I'm at the Ohio State jam). The theme has been given to everyone by now, so I'll go ahead and say that the theme is this:
| | 3zanders.co.uk
20.6 parsecs away

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| | Dungeon Heart was a game made in 48 hours with Alex Trowers and Leanne Bayley as part of the 2013 Global Game Jam game jamming competition.
| | www.techradar.com
50.9 parsecs away

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| Gearbox Software's Borderlands 4 joins the list of poorly optimized Unreal Engine 5 PC games, yet its CEO thinks your old gaming PC is the problem.