|
You are here |
whackylabs.com | ||
| | | | |
benoitpasquier.com
|
|
| | | | | A big part of the developer journey is make sure our code behaves as expected. It's best practice to setup tests that allow us to test quickly and often that nothing is broken. If unit testing is common practice to check the business logic, we can also extend it to cover some specific UI behaviors. Let's how to unit test views and gesture in UIKit. | |
| | | | |
www.jessesquires.com
|
|
| | | | | A few days ago I was (finally!) updating a project to use Swift 2.2 and I ran into a few issues when converting to use the new #selector syntax introduced by... | |
| | | | |
sintraworks.github.io
|
|
| | | | | Continuing on our previous post, let's create some observable controls, and a view controller that observes another view controller. | |
| | | | |
initialcharge.net
|
|
| | | From their About page: Transform your Apple Watch into a playful, functional handheld device that provides connectivity without distraction, encouraging you to leave your phone at home. This seems like a neat project. ? Source: cake.computer | ||