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blog.mobiledeveloperaustin.com
| | blog.nuculabs.de
7.6 parsecs away

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| | Hello everyone! I don't have much to tell so I'm going to make it quick. We've added Android build support and we're working on setting up an internal test app on Google Play. In order for the game to be playable on Android we've also added mobile controls and I got the chance to make them. Here's the button for placing the bomb: To simplify our life we've used the CrossPlatformInput module from Unity's standard assets package, this allows us to support PC, consoles and mobile devices with minimal code and configuration.
| | blog.alexbeals.com
8.2 parsecs away

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| | A developer license for Apple costs $100. Now, if you know that you wish to launch an app, that's pretty cheap to get access to all of the great resources and ability to push as many apps as you want onto the App Store. However, while you're still learning to program in Swift, this can be a large barrier to entry. Luckily, as long as your phone is jailbroken it's pretty easy to get around this requirement.
| | shostack.org
25.1 parsecs away

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| | New at Darkreading, a post on NIST and threat modeling
| | exple.tive.org
44.7 parsecs away

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