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foosel.net
| | loafsona.neocities.org
4.6 parsecs away

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| | belenalbeza.com
4.7 parsecs away

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| | [AI summary] A developer shares a post-mortem of creating a retro-style shoot-em-up game within the constraints of the PICO-8 fantasy console, detailing technical choices, art creation, and project management lessons.
| | crocidb.com
3.9 parsecs away

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| | Postmortem of my game for the Ludum Dare 55: Clone Stacking. Written in Fennel in TIC-80.
| | vlad.website
24.7 parsecs away

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| In 2020, I started building my own 3D game engine from scratch in C++. Follow me through the process.