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fabiensanglard.net
| | www.copetti.org
4.2 parsecs away

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| | An in-depth analysis that explains how this console works internally
| | segaretro.org
7.7 parsecs away

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| | [AI summary] The text provided is a collection of technical specifications and comparisons related to various hardware components used in retro gaming systems, including CPUs, sound chips, and rendering capabilities. It includes details about clock rates, memory bandwidth, audio processing, and performance metrics for different systems such as the Super FX, DSP-1, and others. The information also touches on framebuffers, DMA operations, and the use of DSPs for rendering and texture mapping tasks.
| | bsnes.org
1.9 parsecs away

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| | Edge of Emulation Home > Articles > Edge of Emulation (originally published by byuu on: 2020-01-21) SNES emulation has come a long way from its inception in the 1990s. These days, I am able to keep my bug tracker free of game-related issues approximately 95% of the time, and new issues are usually very minor [...]
| | yourazurecoach.com
17.6 parsecs away

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