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coppersandboars.com
| | dododecahedron.blog
1.5 parsecs away

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| | A new(?) resolution mechanic in response to the Prismatic Wasteland blog challenge.
| | arcaneatlas.games
1.8 parsecs away

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| | A resolution mechanic inspired by Prismatic Wasteland's new year's challenge and pontoon.
| | technicalgrimoire.com
3.7 parsecs away

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| | I'm not the first person to use cards instead of dice, but I'd like to think that the potential of cards as a resolution mechanic is still relatively unexplored, especially compared to dice.
| | codeandculture.wordpress.com
36.6 parsecs away

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| I've been reading a lot of OSR games and they remind me a lot of the "traditionalist" phase of the genre trajectory model from Lena and Peterson's 2008 ASR and Lena's book Banding Together. OSR games are attempts to recreate Dungeons and Dragons as it was played in the 1970s, often by using the OGL...