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technicalgrimoire.com | ||
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ideonexus.com
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| | | | | [AI summary] The article discusses how to enhance the gameplay of Candyland and Chutes and Ladders by introducing mechanics that increase player agency and strategic depth, allowing children to take ownership of their play experiences. | |
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takeonrules.com
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| | | | | Tichu card game special cards (Mah Jong, Dog,...) Mechanic: The Mah Jong - Tichu System: Tichu, Rules of Tichu Summary: The Mah Jong determines who has the initial lead as well as gives them the power to make a "wish" for another card. Detail Whoever begins the hand with the Mah Jong has the initial lead. In addition to having the lead, when the Mah Jong is played, the player may make a "wish" for another card (i.e. 2 through Ace, but not Dog, Dragon, or Phoenix). From that point forward, if the wished for card can legally be played it must be played. Once the wished for card is played, the wish is fulfilled and there is no further obligation to play the wished for card. | |
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dreamingdragonslayer.wordpress.com
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| | | | | I've been sitting on this for a while now. Figure it needs to see the light of day to get some fresh air. This is for the stopwatch dueling game. Want a unified mechanic that still uses the stopwatch. Here we go: Taking a Risk When a player declares an action that is risky or... | |
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carldagostino.wordpress.com
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| | | 1 post published by Carl D'Agostino on January 4, 2017 | ||