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slackermanz.com
| | softologyblog.wordpress.com
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| | Since my last post explaining Multiple Neighborhoods Cellular Automata (MNCA) /u/slackermanz released his source code to hundreds of his shaders based on the same principals. Some using different neighborhoods, but all based on the same idea of multiple neighborhoods with rules for each neighborhood working together each step of the CA. In the past you...
| | distill.pub
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| | Neural Cellular Automata learn to generate textures, exhibiting surprising properties.
| | andreasgal.com
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| | At our last meeting with the Spidermonkey developer team up at Mozilla Edwin Smith from Adobe gave a presentation about pathological cases for trace trees. Amongst others Ed talked about the massive tree that gets recorded for John Conway's Game of Lifealgorithm. It essentially consists of a nested loop over a matrix that counts for...
| | gist.github.com
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| An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim