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slackermanz.com
| | andreasgal.com
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| | At our last meeting with the Spidermonkey developer team up at Mozilla Edwin Smith from Adobe gave a presentation about pathological cases for trace trees. Amongst others Ed talked about the massive tree that gets recorded for John Conway's Game of Lifealgorithm. It essentially consists of a nested loop over a matrix that counts for...
| | distill.pub
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| | Neural Cellular Automata learn to generate textures, exhibiting surprising properties.
| | softologyblog.wordpress.com
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| | Since my last post explaining Multiple Neighborhoods Cellular Automata (MNCA) /u/slackermanz released his source code to hundreds of his shaders based on the same principals. Some using different neighborhoods, but all based on the same idea of multiple neighborhoods with rules for each neighborhood working together each step of the CA. In the past you...
| | 0fps.net
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| Conway's Game of Life is one of the most popular and iconic cellular automata. It is so famous that googling itloads up a working simulation right in your browser! The rules for the Game of Life (GoL) can be stated in a few lines: The world is an infinite rectangular array of cells, each of...