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gregtatum.com
| | jeskin.net
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| | [AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES.
| | www.thebacklog.net
7.9 parsecs away

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| | [AI summary] The author shares a lazy programming experiment where they created an octasphere by subdividing an octahedron instead of a traditional icosphere to simplify WebGL geometry generation.
| | kothariatit.com
4.8 parsecs away

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| | Some of my work related to computer graphics course(15-662) in CMU : Rendering the model through OpenGL pipeline and computing normals of dynamic water wave meshes Loop Mesh subdivision usingwinged edge data structure with GLSL environment mapping shader Ray Tracing (photon mapping) Physics engine (Collision detection, spring rotation, damping test, stress testing) https://youtu.be/5liUXD8BLj4 https://youtu.be/2TKB8jwfn1c https://youtu.be/qeAPJY0i7LM...
| | njmulsqb.github.io
30.3 parsecs away

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| This is the list of open source software I use. I admire FOSS and prefer using it over any proprietary solution