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hunter-r.com
| | hideout.ink
14.8 parsecs away

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| | I made my first Playdate game for the Ludum Dare Jam 55 and lived to tell about it. The Playdate is a small fantasy console in which one can develop games using their SDK. The cool thing about the console is that it has a crank that you can use in your games. For development, you can choose to either work with Lua or the C language. I've had my eyes on this device for a few months now, so when I saw them for sale at GDC, I bought one without hesitation. I also convinced a couple of Colombian game developer friends to buy one with the excuse that we would make games and at least get 1 USD in sales back.
| | www.sandordargo.com
6.5 parsecs away

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| | Let's continue with what is changing in C++23. This time, let's look at the three changes related to the chrono library. The first two are related to std::format and using locales, and the last one is about what requirements time_point imposes on a clock. DR: Fixing locale handling in chrono formatters P2372R3 is a fix of C++ based on the bug reported in LWG-3547. The problem is a bug in the specification of chrono formatters in the standard. While std::format is locale-independent by default and gives you the possibility to change the locale via format specifiers, the new formatter specializations...
| | reverttosaved.com
18.7 parsecs away

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| | Candid commentary on technology, retro games, Macs and other things, written by Craig Grannell.
| | www.denofgeek.com
42.2 parsecs away

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| With a brand new Legend of Zelda game almost here, we look back at the franchise's best and worst moments.