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simpleprogrammer.com
| | www.themanequest.com
5.5 parsecs away

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| | Starting to make a game based on the premise of "what would be my perfect horse game" rather than "what kind of game can I reasonably expect to make" has its pitfalls. Overcomplexity, feature creep and creative burnout from wanting too much are all too common among passionate newbie creators. Let's look at some of these challenges and how you can work your way around them.
| | thefuntastic.com
3.4 parsecs away

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| | Rust, not related to the video game also called Rust, is a promising systems programming language with novel features ideally suited for game development. Exposure and awareness within the game developer community, however, remains limited. In this post, I provide a gentle introduction to Rust and attempt to justify its place on your radar.
| | www.joelotter.com
6.8 parsecs away

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| | The game development landscape has changed significantly over the last few years (understatement of the century, but whatever). One of the most significant of these changes , especially for game developers - though it's one that often goes unnoticed - is the riseof screen resolution and aspect ratio fragmentation.
| | moscardino.net
28.2 parsecs away

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| A look at React Native and Ionic Framework.