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thenewleafjournal.com | ||
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adventurerules.blog
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| | | | | Having now finished Fire Emblem Engage, I look back on it while pondering what's next for the series. | |
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www.chrisritchie.org
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| | | | | Fire Emblem Three Houses squad optimization. | |
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chuttenblog.wordpress.com
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| | | | | I recently completed the story of Persona 5 (not the Royal re-release), getting a little over half the achievements. It's not my first experience with a JRPG with Lifestyle Simulator elements (I did play Fire Emblem: Three Houses (no So I've Finished article for that one, sorry)), but it's only my second. I found it... | |
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www.containsmoderateperil.com
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| | | I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one's skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target o... | ||