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adventurerules.blog | ||
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www.chrisritchie.org
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| | | | First impressions of Fire Emblem Engage, I Was A Teenage Exocolonist, Fallout 76, XCOM: Chimera Squad, and Gloomhaven. | |
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moegamer.net
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| | | | Atelier Iris 2: The Azoth of Destiny revamps its combat and progression systems considerably from its predecessor, making for a slick, streamlined game compared to the somewhat experimental-feeling Eternal Mana. | |
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yarukizerogames.com
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| | | | I've sporadically gotten inspired to poke at Magical Burst, but I haven't made a lot of progress until very recently.I posted about it a while back, but Magical Burst has two combat systems. "Skirmishes" are based on the combat rules from Magical Fury, a lightning-fast system that distills battles down to a handful of rolls... | |
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darkrpgs.home.blog
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| | Elden Ring is surely a surprise, the quintessential of Souls-like games set in a gigantic open world. If previous Fromsoftware's games were full of creepy enemies and cryptic lore to analyse, the huge world of Elden Ring has an incredible amount of secrets to discover. Between decadent families of demigods, different continents, mysterious characters, mystique[...]Tortures,... |