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cullmann.io
| | gcher.com
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| | As of 2019, C and C++ are the only programming languages that are supported by virtually any platforms on the market. For example both iOS and android support compiling C and C++ directly as part of their official IDEs. This is one of the reason why I decided to write my voxel editor Goxel in C99: I wanted to be able to run it on Linux, Mac, Windows, iOS, and now I am working on a Android port as well.
| | github.com
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| | MSVC's implementation of the C++ Standard Library. - STL/stl/inc/vector at 530bdc5aaa8a21277e1281ad3df8b8d8433b5caa · microsoft/STL
| | s0rcy.github.io
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| | A few months ago while assessing the extensions API for a client, I got tasked with doing some light fuzzing against the application. The application allowed for third-party scripts to be executed in the parent application. I decided to use libFuzzer as a base, as it felt appropriate for the project. The client's code was simple to compile and writing the harness turned out to be easy, but I hit a bit of a problem; I had originally written the harness and buildscript on a macOS laptop using llvm/clang, and my client usually built with MSVC and wanted to run the fuzzer on Windows hosts. Thankfully libFuzzer supports both platforms, so that should be easy, right?
| | github.com
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| A simple VS Code debug adapter for mono. Contribute to microsoft/vscode-mono-debug development by creating an account on GitHub.