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| | gafferongames.com
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| | Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networking for Game Programmers. Lately I've been doing some research into networking game physics simulations via deterministic lockstep methods. The basic idea is that instead of synchronizing the state of physics objects directly by sending the positions, orientations, velocities etc. over the network, one could synchronize the simul...
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| | orlp.net
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| | basesandframes.wordpress.com
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| Download Presentation part 1 Download Presentation part 2 I was trying to interpolate a scaling function on an SPU on PS3 and realized, this device has no math library. How do you write powf() without access to libm? The IEEE754 standard for floating point numbers only covers five fundamental functions - addition, subtraction, multiplication, division...