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pikuma.com
| | www.copetti.org
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| | An in-depth analysis that explains how this console works internally
| | writing.markchristian.org
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| | A look at some video game consoles that existed as cartridges for other video game consoles.
| | cowboyprogramming.com
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| | [AI summary] An article discusses the technical challenges programmers face when implementing stylus and touch screen controls for video games, covering input visualization and handling user variances.
| | 0fps.net
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| Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this...