You are here |
blog.spreendigital.de | ||
| | | |
ciesie.com
|
|
| | | | If you like writing programs in C, are interested in game development and dont enjoy all those complicated and ancient build systems I think Ive got something of interest to you. I belive there is something enjoyable in the simple setup Im describing below. Hope you will enjoy as well. Raylib Raylib is a C library made by @Ray San. On the Raylibs website it says raylib is a simple and easy-to-use library to learn video games programming. | |
| | | |
128bit.io
|
|
| | | | I'm still on my journey with exploring F# but I want to look at something with the .Net Core platform itself, so this will apply to both C# and F#. Ahead-Of-Time (AOT) compilation isn't a new concept. Languages like C and C++ need to be compiled before (or ahead of) execution time. The JVM and CLR took a different approach, creating "virtual machines" or runtimes that could run your code, giving us the promise of "write once, run anywhere" or anywhere that has a virtual machine at least. | |
| | | |
studiofreya.org
|
|
| | | | ||
| | | |
www.javaadvent.com
|
|
| | For years now, I have been testing Java and if there is a single statement to make about that activity, it is that there are many, many, many ways to test a Java Virtual Machine (JVM). From code reviews and static analysis, to unit and functional tests, through 3rd party application tests and various other [...] |