You are here |
www.iamsim.me | ||
| | | |
benoitpasquier.com
|
|
| | | | A big part of the developer journey is make sure our code behaves as expected. It's best practice to setup tests that allow us to test quickly and often that nothing is broken. If unit testing is common practice to check the business logic, we can also extend it to cover some specific UI behaviors. Let's how to unit test views and gesture in UIKit. | |
| | | |
noahgilmore.com
|
|
| | | | It's been a year since SwiftUI was released, and many iOS developers who are lucky to only support the two most current iOS versions will soon be able to start writing SwiftUI in their production apps. There are clear benefits to using SwiftUI (I could probably devote a whole post to them), so the question I've been thinking about is: where to start? | |
| | | |
www.neilmacy.co.uk
|
|
| | | | A better way to deal with UITableViewCells. | |
| | | |
www.hackingwithswift.com
|
|
| | Interactive tests that help gauge your progress learning Swift |