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blog.davetcode.co.uk
| | benjcal.space
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| | The is a post about writing a CHIP8 Emulator in C
| | jnsgr.uk
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| | A post outlining my journey into Rust, and how I reimplemented the server that powers this very website in Rust, then benchmarked both the old and new implementation with K6, investigated a performance issue with Parca and then automated the whole lot using Nix!
| | therealmjp.github.io
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| | There's been a bit of a stir on the Internet lately due to AMD's recent Leo demo, which was recently revealed to be using a modern twist on Light Indexed Deferred Rendering. The idea of light indexed deferred has always been pretty appealing, since it gives you some of the advantages of deferred rendering (namely using the GPU to decide which lights affect each pixel) while still letting you use forward rendering to actually apply the lighting to each surface.
| | varun.ca
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| When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...