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| | | | | www.bfilipek.com | |
| | | | | Some time ago I covered how to use custom deleters with smart pointers. The basic idea is to specify a dedicated method that will be called when a pointer is released. One logical application of custom deleters might be resource handles like files or the WinApi HANDLE type. Lets see how can we implement such thing. | |
| | | | | mazzo.li | |
| | | | | Let's say that you have a program which relies on huge pages for performance. I couldn't find a resource fully explaining how to allocate huge pages at runtime, making sure that the huge page allocation was successful, so here it is. | |
| | | | | cppstories.com | |
| | | | | Some time ago I covered how to use custom deleters with smart pointers. The basic idea is to specify a dedicated method that will be called when a pointer is released. One logical application of custom deleters might be resource handles like files or the WinApi HANDLE type. Let's see how can we implement such thing. | |
| | | | | killalldefects.com | |
| | | In this article I'll walk you through using the Compromise NLP JavaScript library to interpret player input in text-based adventure games. Interactive Fiction In text-based games, also known as Interactive Fiction or IF, the game describes a room to the player who then types in a command and the game ... | ||