|
You are here |
muffinman.io | ||
| | | | |
www.boristhebrave.com
|
|
| | | | | In the first article I showed how the Marching Cubes algorithm works in 2d. In this tutorial, I cover how it can be extended to 3d. | |
| | | | |
alexfertel.hashnode.dev
|
|
| | | | | A gentle introduction to generative art, showcasing different artists and frameworks. A reference of where to find a lot of resources for starting. | |
| | | | |
reindernijhoff.net
|
|
| | | | | I recently collaborated with Mark Knol on "Contemporary Relief" - a generative art project that creates geometric patterns using a WebGL path tracer. We released a collection of 240 unique pieces on fxhash, a generative art platform built on Tezos. | |
| | | | |
chrisglass.com
|
|
| | | The first day of the cruise was entirely at sea. The weather went from the heatwave of Seattle to cool and damp ocean air as we headed north to Juneau. We spent a good chunk of the day exploring the ship. | ||