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www.saschawillems.de
| | tcode2k16.github.io
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| | a random blog about cybersecurity and programming
| | www.khronos.org
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| | To expand the number of platforms that Vulkan can support, Khronos has formed a Vulkan Portability Technical Subgroup within its Vulkan Working Group. This subgroup is tasked with developing specifications, open-source library code and tools, together with conformance tests to define and support the set of Vulkan capabilities that can be made universally available across all major platforms, including those not currently served by Vulkan.
| | www.peter-cohen.com
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| | Apple's Game Porting Toolkit promises easier Mac game conversions. But getting games running on the Mac isn't the issue: it's business.
| | erikmcclure.com
92.2 parsecs away

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| About two months ago, I got a new laptop and proceeded to load all my projects on it. Despite compiling everything fine, my graphics engine that used DirectX mysteriously crashed upon running. I immediately suspected either a configuration issue or a driver issue, but this seemed weird because my laptop had a newer graphics card than my desktop. Why was it crashing on newer hardware? Things got even more bizarre once I narrowed down the issue - it was in my shader assignment code, which hadn't been touched in almost 2 years.