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lisyarus.github.io
| | austinmorlan.com
8.2 parsecs away

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| | The final step to having a full interface to all of the ODROID-GOs hardware is to write an audio layer. Once thats finished well be able to start doing more generic game programming and less Odroid-specific programming. Any interaction with the peripherals will be through the Odroid functions. Getting the sound working took the longest of everything done so far due to my lack of experience with audio programming and a lack of good documentation on the part of the IDF.
| | andybrown.me.uk
7.6 parsecs away

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| | [AI summary] This text discusses a USB microphone project, sharing insights on audio processing, I2S interface, and challenges faced during development. Key topics include converting 24-bit to 16-bit audio, handling USB enumeration, and resolving issues with different sampling rates. The author also addresses questions about code structure, buffer sizes, and compatibility with various microcontrollers like STM32 and ESP32.
| | 0fps.net
6.8 parsecs away

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| | I must confess that secretly the article I wrote last time (in which I introduced ndarrays) was just a pretext to introduce the stuff that I am going to write about today: which is the cwise library for array operations in JavaScript. Array operations Briefly, array operationsare component-wise operations that can be applied across multiple...
| | www.willusher.io
23.1 parsecs away

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| [AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser.