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| | An in-depth analysis that explains how this console works internally
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| | Tile compression refers to techniques that allow fitting more graphics data into a smaller space. Programs using CHR ROM cannot use compressed tiles, as their tile data must be stored in the PPU's native format. But programs using CHR RAM can process tile data while copying it from PRG ROM to CHR RAM, and this processing allows storing more tiles in the same space.
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| Back in March, two wonderful bloggers, Matthew ofMatt-in-the-Hat and Zboudrie of Let's Talk Anime, nominated me for the Blogger Appreciation and Sunshine Blogger awards. Today, I wanted to share my over-due responses to these two fun awards...