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www.ghastlymirror.xyz | ||
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nickmchardy.com
Ive been writing a lot of serious posts of late, so I thought it was time to break things up a little bit. Im going to embark on a series of video game related posts, which is one of my other passions. To kick things off, Im going to dive in to a great little point-and-click talkie adventure game from 1994 called Beneath a Steel Sky. Originally developed by Revolution Software (the people behind the Broken Sword series, which I will cover another day), it brought together Charles Cecils game design with ... |
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networkscience.wordpress.com
This is the game dependency graph for the game Day of the Tentacle (LucasArts, 1993). A game dependency graph is a way to visualize certain computer games, which show all things that can be done in a game, connected in a way that shows their mutual dependencies. These graphs are also known as puzzle dependency... |
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jefklakscodex.com
Lucy Dreaming: Look There, a Three-Headed Dream!. When Thimbleweed Park was announced, it made no attempts to hide its intention to hitchhike on the nostalgic feelings adventure gamers have for a pixelated crosshair and the SCUMM verbs. As soon as you start playing Lucy Dreaming, that same familiar feeling will be reawakened. See what I did there, as Lucy has to dream and awaken and dream some more in order to work through puzzle chains? Took it too far? Okay then how about this: Lucy Dreaming is as classic as a classic adventure game can get: pixels check crosshair check; SCUMM-esque action picks check; an unnecessary large amount of references to older games double check. Is this a dream worth having (again) though? |
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askentomologists.com
1 post published by JoanieTheEntomologist on July 20, 2021 |
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