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gameprogrammingpatterns.com
| | lisyarus.github.io

[AI summary] The text discusses the various components and considerations involved in creating a game engine, including topics such as window creation, 2D graphics, scripting, networking, AI, UI, and distribution. It emphasizes the importance of starting with a simple engine and gradually building upon it by identifying reusable code and isolating it into a library or project. The author suggests focusing on making games first and then creating an engine to avoid repetition, highlighting that not every game or engine requires all the features discussed. The text also touches on distribution challenges and the importance of automation in building cross-platform games.
4.6 parsecs

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| | pikuma.com

So you want to learn more about game engines and write one yourself? That's great news! Here are some of my suggestions of C++ libraries and dependencies to help you get the job done.
3.0 parsecs

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| | www.dodgycoder.net

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a pr...
7.3 parsecs

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| | wp.storminthecastle.com


29.8 parsecs

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