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www.seganerds.com
| | mdshock.com
6.3 parsecs away

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| | I have previously written about the sudden decline of Sega's 16-bit business in North America and Europe beginning in 1993. Below, I translate an article from the February 29, 1996 edition of the Japanese newspaper Nikkei Sangyo Shimbun that goes into more detail about the 16-bit market crash that occurred... Continue reading
| | www.sega-16.com
3.6 parsecs away

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| | [AI summary] The provided text is a detailed article about the Sega Mega Drive/Genesis console, focusing on its historical context, development challenges, and cultural impact. It includes interviews with industry insiders like Michael Katz and highlights key moments in the console's lifecycle, such as the region lockout system and the release of iconic games. The article also touches on the console's legacy and its place in gaming history.
| | videogameartistry.wordpress.com
5.5 parsecs away

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| | Overview: The Magnavox Odyssey was the very first home game console to be released, kicking off the first console generation, effectively beginning the video game industry and revolutionizing the medium. It was released in 1972 in America (1973 in Europe and never in Japan) and sold around 70,000-100,000 units in its first year on the...
| | frostilyte.ca
34.2 parsecs away

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| The year is done. Some games were fun. Here are my favourites.