|
You are here |
videogamehistorian.wordpress.com | ||
| | | | |
www.technologizer.com
|
|
| | | | | Forty years ago, Nutting Associates released the world's first mass-produced and commercially sold video game, Computer Space. It was the brainchild of Nolan Bushnell, a charismatic engineer with a creative vision matched only by his skill at self-promotion. With the help of his business partner Ted Dabney and the staff of Nutting Associates, Bushnell pushed... | |
| | | | |
technicshistory.com
|
|
| | | | | Author's note: I originally intended for this post to cover adventure games, computer role-playing games, wargames and other simulations, a brief look at the home video game market, and finally the rise of hybrids that fused home video game systems with personal computers. In the grand scheme of the story about personal computers that I... | |
| | | | |
dominiccummings.com
|
|
| | | | | 'People, ideas, machines -- in that order!' Colonel Boyd '[R]ational systems exhibit universal drives towards self-protection, resource acquisition, replication and efficiency. Those drives will lead to anti-social and dangerous behaviour if not explicitly countered. The current computing infrastructure would be very vulnerable to unconstrained systems with these drives.' Omohundro. 'For progress there is no cure...' | |
| | | | |
seekinglavenderlane.com
|
|
| | | [AI summary] The post discusses home design inspiration and contact information for collaboration opportunities. | ||