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videogamehistorian.wordpress.com
| | technicshistory.com
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| | Author's note: I originally intended for this post to cover adventure games, computer role-playing games, wargames and other simulations, a brief look at the home video game market, and finally the rise of hybrids that fused home video game systems with personal computers. In the grand scheme of the story about personal computers that I...
| | www.vintagecomputing.com
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| | Adventures in vintage computers and retrogaming. Includes articles on classic games and obsolete computers.
| | www.technologizer.com
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| | Forty years ago, Nutting Associates released the world's first mass-produced and commercially sold video game, Computer Space. It was the brainchild of Nolan Bushnell, a charismatic engineer with a creative vision matched only by his skill at self-promotion. With the help of his business partner Ted Dabney and the staff of Nutting Associates, Bushnell pushed...
| | www.greaterwrong.com
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| Eric DrexlerCentre for the Governance of AIUniversity of Oxford This document argues for "open agencies" - not opaque, unitary agents - as the appropriate model for applying future AI capabilities to consequential tasks that call for combining human guidance with delegation of planning and implementation to AI systems. This prospect reframes and can help to tame a wide range of classic AI safety challenges, leveraging alignment techniques in a relatively fault-tolerant context.