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warnercrocker.com
| | streetartutopia.com


0.5 parsecs

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| | tnl.net


1.1 parsecs

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| | dougbeal.com

bridgy error on like https://fed.brid.gy/log?start_time=1531777594&key=https%3A%2F%2Fdougbeal.com%2F2018%2F07%2F16%2Fryan-barrett-interesting-unintended-consequence-of-federation-mastodon-for-tech-folks%2F+https%3A%2F%2Fmastodon.technology%2F%40snarfed%2F100119606571241751 2018-07-16 21:46:33.446730 I requests.get https://mastodon.technology/@snarfed/100119606571241751 {'headers': {u'Accept': u'...', u'User-Agent': u'...'}} 2018-07-16 21:46:33.607850 I Got 200 headers:{'x-request-id': Got 200 headers:{'x-request-id': 'ae85c544-36a7-419a-9a19-cf8ca682f4d9', 'x-xss-protection': '1; mode=block', 'x-content-type-options': 'nosniff', 'content-encoding': 'gzip', 'transfer-encoding': '', 'strict-transport-security': 'max-age=31536000', 'vary': 'Accept,Accept-Encodi...
1.9 parsecs

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| | lisyarus.github.io

[AI summary] The text discusses the various components and considerations involved in creating a game engine, including topics such as window creation, 2D graphics, scripting, networking, AI, UI, and distribution. It emphasizes the importance of starting with a simple engine and gradually building upon it by identifying reusable code and isolating it into a library or project. The author suggests focusing on making games first and then creating an engine to avoid repetition, highlighting that not every game or engine requires all the features discussed. The text also touches on distribution challenges and the importance of automation in building cross-platform games.
38.5 parsecs

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