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marc-b-reynolds.github.io | ||
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blog.gistre.epita.fr
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| | | | | This article explores the world of random number generation in embedded systems, covering both pseudo-random number generators (PRNGs) and hardware-based random number generators (HRNGs). It explains their principles, provides examples of code, discusses their advantages and limitations, and highlights their applications in embedded systems. | |
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www.pcg-random.org
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| | | | | Using the Minimal C Implementation | |
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preshing.com
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| | | | | Suppose we wish to generate a sequence of 10000000 random 32-bit integers with no repeats. How can we do it? 422253117, 3056114362, 1677071617, 478652086, 2970049140, ... I faced ... | |
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yal.cc
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| | | I wrote a bunch of PRNGs for GameMaker! This is a post about what these are, how they work, when you might want to use them, and performance comparisons. Continue reading ? | ||