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drossbucket.com
| | imranontech.com
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| | On occasion you meet a developer who seems like a solid programmer. They know their theory, they know their language. They can have a reasonable conversation about programming. But once it comes down to actually producing code they just don't seem to be able to do it well. You would probably think they're a good...
| | pikuma.com
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| | So you want to learn more about game engines and write one yourself? That's great news! Here are some of my suggestions of C++ libraries and dependencies to help you get the job done.
| | mikehadlow.blogspot.com
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| | Note. This post had a great response on Reddit with over 300 comments . I've added an update section to the end of this post to address so...
| | wickedengine.net
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| [AI summary] This article discusses the implementation of voxel-based global illumination (VXGI) techniques, including voxel cone tracing, conservative rasterization, and optimization strategies. It covers challenges like handling extra voxels, normal compression, and the use of interlocked max for updating voxel data. The article also addresses questions about global illumination in indoor scenes, the role of light probes, and the limitations of image-based lighting. Additionally, it touches on the integration of VXGI with shadow mapping and the importance of optimization for performance on various hardware. The discussion includes insights from readers and practical considerations for implementing these techniques in game engines.