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goblinpunch.blogspot.com
| | bluerenga.blog
10.8 parsecs away

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| | (Continued from my previous posts.) I've taken off enough of a chunk of the game to give a report, including a brand-new-for-751 section, but I'm still not yet past the "fnord" rock. (Incidentally, I'm not sure on the naming of LONG0500 above. There's text in the November '78 game which claims the max score is...
| | roll1d12.blogspot.com
12.9 parsecs away

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| | NOW AVAILABLE in PDF and Print on Demand: ODIOUS UPLANDS and COMPLETELY UNFATHOMABLE (DCC) CLICK HERE TO BUY NOW! SO YOU SURVIVED OPERATION ...
| | grumpywizard.home.blog
13.1 parsecs away

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| | I want players to feel like their characters are in danger the moment they step into the dungeon. Making darkness a danger that players must deal with is one way to do that.
| | www.killtenrats.com
31.1 parsecs away

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| I finished Middle-earth: Shadow of War. Apparently, when they removed the cash shop, they also removed the grind from the epilogue. What I expected to be a multi-week slog was instead a few quests,...