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| | | | | Building Unreal Engine 5.6 from the GitHub Source Code With Android Support Alright, I'm back with another video. If you caught the last one on building Unreal Engine 5.6 from source on Windows, you already know the drill. As promised-this is the GNU/Linux edition. We're doing it the Linux way this time: clean, efficient, and just a bit different. Let's dive in. UPDATE [2025/07/04]: The original NDK_ROOT and NDKROOT environment variables values used during the video shoot were misconfigured. That has now been corrected. | |
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| | | Jacoco is a widely used library to measure test code-coverage in JVM-based projects. Setting it up for Android applications has a few quirks and having multiple flavours, using Kotlin and writing (... | ||