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mattiasgustavsson.com | ||
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blog.rubenwardy.com
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| | | | | When implementing controller support in a game, you want gamepads to just work. The solution is SDL_GameController, which allows you to target a large number of gamepads. | |
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smist08.wordpress.com
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| | | | | Introduction In the late mid-90s, the Nintendo 64 and Sony Playstation introduced a new generation of game consoles. Both utilized MIPS CPUs and licensed advanced 3D graphics capabilities from SGI. In fact SGI was the main developer for the N64 hardware as SGI was looking to expand into consumer markets from their lofty usual expensive... | |
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oldschoolgameblog.com
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| | | | | Hi there, Thanks for visiting my blog. :-) The first ever pinball game to run natively on AmigaOS 4.1 has just been released! The game is the Windows classic Space Cadet, and it was ported by the developer rjd324. If there is one category of games that I've sorely missed on AmigaOS 4, it is... | |
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lukasrotermund.de
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| | | I/O operations are among the most commonly used tasks in Go. Let's take a look together at the implementation in the Go standard library. | ||