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kotaku.com | ||
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www.polygon.com
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| | | | Diablo was made to be a mobile game all along, and Diablo Immortal proves it. Microtransactions seem right at home in Blizzard's new game, capitalizing on how addictive Diablo's design has always been. | |
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www.eurogamer.net
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| | | | Discover everything you need to know about Diablo III. | |
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www.polygon.com
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| | | | Blizzard's Diablo Immortal has a record-low Metacritic user rating, but great ratings on the App Store. That's indicative of Diablo's problematic free-to-play monetization and character maximization designs in conflict, our analysis says. | |
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jessie.nabein.me
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