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www.jlekstrand.net
| | alain.xyz
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| | A review of the state of the art in real time graphics shading languages and compilers in both graphics and compute. What are some of the differences between HLSL, GLSL, MSL, and WGSL? What are some ways to transpile shaders?
| | timur.hu
12.3 parsecs away

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| | Shader linking is one of the more complicated topics in graphics driver development. It is both a never ending effort in the pursuit of performance and a black hole in which driver developers disappear. In this post, I intend to give an introduction to what shader linking is and why it's worth spending our time working on it in general.
| | www.modular.com
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| | Mojo is built on the latest compiler technology in MLIR, an evolution of LLVM which Rust lowers to,and so it can be faster. It depends largely on the skill of the programmer and how far they're willing to go with optimizations. Mojo's goal as a language, is to meet Python developers where they are, and allow them to learn some new tricks to optimize their code to the performance limits of any hardware.
| | alain.xyz
81.3 parsecs away

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| A review of the state of the art in real time renderer architectures.