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www.jlekstrand.net
| | interplayoflight.wordpress.com
14.8 parsecs away

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| | "Low-level thinking in high-level shading languages" (Emil Persson, 2013), along with its followup "Low-level Shader Optimization for Next-Gen and DX11", is in my top 3 most influential presentations, one that changed the way I think about shader programming in general (since I know you are wondering the other 2 are Natty Hoffman's Physically Based Shading...
| | www.modular.com
13.1 parsecs away

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| | Mojo is built on the latest compiler technology in MLIR, an evolution of LLVM which Rust lowers to,and so it can be faster. It depends largely on the skill of the programmer and how far they're willing to go with optimizations. Mojo's goal as a language, is to meet Python developers where they are, and allow them to learn some new tricks to optimize their code to the performance limits of any hardware.
| | alain.xyz
12.1 parsecs away

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| | A review of the state of the art in real time graphics shading languages and compilers in both graphics and compute. What are some of the differences between HLSL, GLSL, MSL, and WGSL? What are some ways to transpile shaders?
| | www.red-gate.com
68.1 parsecs away

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| At Redgate, we're fascinated by software development and how to do it smarter, better and more intelligently.