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lenholgate.com | ||
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laurakalbag.com
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| | | | | Recently I've been doing a lot of research in web accessibility, and it's lead me to testing web pages more thoroughly. | |
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pointersgonewild.com
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| | | | | Accelerating Real-Time Path Tracing | |
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thestrollingbones.blogspot.com
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| | | | | This week I've been prepping for mullet, the baited spinners and floats were dug out, traces tied on the vice and I even went through the fl... | |
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therealmjp.github.io
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| | | While the idea of deferred shading/deferred rendering isn't quite as hot as it wasyear or two ago (OMG, Killzone 2 uses deferred rendering!), it's still a cool idea that gets discussed rather often.People generally tend to be attracted to way a "pure" deferred renderer neatly and cleanly separates your geometry from your lighting, as well as the idea of being able to throw lights everywhere in their scene.However as anyone who's done a little bit of research into the topic surely knows, it comes with a few drawbacks. | ||