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lenholgate.com
| | laurakalbag.com
8.4 parsecs away

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| | Recently I've been doing a lot of research in web accessibility, and it's lead me to testing web pages more thoroughly.
| | pointersgonewild.com
11.5 parsecs away

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| | Accelerating Real-Time Path Tracing
| | thestrollingbones.blogspot.com
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| | This week I've been prepping for mullet, the baited spinners and floats were dug out, traces tied on the vice and I even went through the fl...
| | therealmjp.github.io
31.9 parsecs away

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| While the idea of deferred shading/deferred rendering isn't quite as hot as it wasyear or two ago (OMG, Killzone 2 uses deferred rendering!), it's still a cool idea that gets discussed rather often.People generally tend to be attracted to way a "pure" deferred renderer neatly and cleanly separates your geometry from your lighting, as well as the idea of being able to throw lights everywhere in their scene.However as anyone who's done a little bit of research into the topic surely knows, it comes with a few drawbacks.