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aboleth-overlords.com
| | nerdomancerofdork.wordpress.com
3.9 parsecs away

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| | Most of the links on this page broke when my old computer suffered a catastrophic breakdown of the hard drive. Coming back to gaming and blogging, I will try to fix this going forward, but it will take time. If you're interested in something particular, please write a comment and I will try to set...
| | waynesbooks.games
3.3 parsecs away

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| | Authors Ed Simbalist and Wilf Backhaus created the Chivalry & Sorcery roleplaying game (Fantasy Games Unlimited, 1977) to bring fantasy roleplaying closer to Medieval Feudalism. Dungeons and Dragons was and remains a game that is only vaguely medieval in character. The worlds of a C&S campaign are modelled upon a real culture - that of...
| | lostgarden.com
5.7 parsecs away

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| | A thing I've realized making non-combat focused games is how expensive combat mechanics often end up being in the end. If you add combat... "The basics" to get you in the door take immense effort. Enemy design, encounter design, player design, attack/defense systems, game feel, all the art and fx. Then once you've got your...
| | ropmann.wordpress.com
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