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www.anyscale.com
| | www.onehouse.ai
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| | Format wars are over. The real innovation? Building data platforms that empower teams to use the right tool for their needs. Discover how an open, flexible approach unlocks innovation and efficiency.
| | www.syntasso.io
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| | Learn how to build scalable internal developer platforms (IDPs) with Syntasso Kratix Enterprise (SKE).
| | anyscale-staging.herokuapp.com
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| | Anyscale and Astronomer join forces to help teams coordinate scalable, efficient, and manageable ML workflows. Read this blog to learn how.
| | raphlinus.github.io
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| At WWDC, Apple introduced Metal shader converter, a tool for converting shaders from DXIL (the main compilation target of HLSL in DirectX12) to Metal. While it is no doubt useful for reducing the cost of porting games from DirectX to Metal, I feel it does not move us any closer to a world of robust GPU infrastructure, and in many ways just adds more underspecified layers of complexity.