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| | | | | thesaitech.wordpress.com | |
| | | | | If your familiar with OpenStack you might have seen the above graphic at some point. Although it looks intimidating, it simply explains how the networking of your VMs is plumbed on the hypervisor in a traditional OpenStack setup. When I say traditional OpenStack, I mean to say the reference implementation with ML2/OVS and... | |
| | | | | mdlayher.com | |
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| | | | | gafferongames.com | |
| | | | | Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networking for Game Programmers. In the previous article we sent and received packets over UDP. Since UDP is connectionless, one UDP socket can be used to exchange packets with any number of different computers. In multiplayer games however, we usually only want to exchange packets between a small set of connected computers. | |
| | | | | www.virtualtelescope.eu | |
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