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windswept.home.blog
| | gafferongames.com
14.6 parsecs away

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| | Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networking for Game Programmers. In the previous article we sent and received packets over UDP. Since UDP is connectionless, one UDP socket can be used to exchange packets with any number of different computers. In multiplayer games however, we usually only want to exchange packets between a small set of connected computers.
| | juniperlabs.wordpress.com
19.4 parsecs away

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| | Introduction Historically, MPLS and L3VPN have been the domain of carriers. More recently, I've seen many more enterprises deploying self-managed MPLS solutions, sometimes over vanilla L2 connectivity from carriers, other times, using a carrier VPLS service as an underlay within the core. For this lab, I didn't want a trivial setup, but still wanted to...
| | chrissanders.org
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| | willhaley.com
86.2 parsecs away

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| I occasionally teach computer classes at a local community center and one of our classes covers basic WordPress and web design. One of our goals in the first iteration of this class was to have students interact with a full WordPress installation. However, we did not want to pay for web hosting or set up a server in-house that the students could connect to. Primarily, the effort of administrating the WordPress instances and user accounts did not seem worthwhile.