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www.rockpapershotgun.com
| | www.filfre.net
2.7 parsecs away

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| | [AI summary] The discussion revolves around the challenges and design flaws in classic adventure games, particularly highlighting issues like non-reversible puzzles, poor testing, and lack of communication between game design and player expectations. Key points include the frustration caused by puzzles that lock players out of victory unless they remember obscure details, the role of save states in mitigating these issues, and the evolution of adventure game design over time. Contributors also reference specific games and examples, such as Infocom's Zork series and Red Dwarf, to illustrate these points. The conversation touches on the importance of player feedback and iterative design in improving game experiences, as well as the enduring legacy of early adv...
| | vgsmproject.com
4.1 parsecs away

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| | A soda can be a great pick-me-up if you're feeling tired. Get it?Tired? Because there are stacks of tires in the screenshot. Anyway, thanks for tracking down this soda machine from island exploration adventure Ryza Roads, Matt!
| | www.eurogamer.net
3.5 parsecs away

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| | Here are all the video games releasing in 2025 for PC, PlayStation, Xbox, Switch and Mobile.
| | www.dicebreaker.com
15.9 parsecs away

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| Board games. For everyone.