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www.integralist.co.uk
| | keetology.com
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| | Keetology, a collection of thoughts and writings about code, design, and development.
| | blog.alexqua.ch
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| | blog.alexdevero.com
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| | Learn about the 4 principles of object-oriented programming. Learn how encapsulation, inheritance, polymorphism and abstraction work and how to use each.
| | piemaster.net
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| I want to talk a bit about the Artemis framework I've been playing with, but it won't mean much without some background knowledge of the entity/component paradigm of game design. This post, then, is a quick review of my experience with entities and components, and how they relate to the more traditional object-oriented (OO) paradigm, and in particular, what sucks about both. If you're familiar with the entity/component paradigm already, you may just want to skip over to my detailing ofEntity/Component Game Design That Works: The Artemis Framework ยป and read through this at your leisure. There's a few connections, but I'm trying to keep it at a pretty high level for now.