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videogamehistorian.wordpress.com
| | videogameartistry.wordpress.com
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| | Overview: The Magnavox Odyssey was the very first home game console to be released, kicking off the first console generation, effectively beginning the video game industry and revolutionizing the medium. It was released in 1972 in America (1973 in Europe and never in Japan) and sold around 70,000-100,000 units in its first year on the...
| | listverse.com
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| | We are so far away now, from the original computer games, it doesn't seem outrageous to claim that in a few years we might achieve complete virtual reality, and indeed become a race unsure of what is real and what is unreal, like films such as The Matrix portray. Most people have only experienced fully functioning 3D games with decent graphics, but games had beginnings routed in the very basics of electronics and computing. Here are 15 past advancements in video game technology that have made the industry what it is today, given birth to it, shaped it, and is steering it towards a future.
| | www.technologizer.com
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| | Forty years ago, Nutting Associates released the world's first mass-produced and commercially sold video game, Computer Space. It was the brainchild of Nolan Bushnell, a charismatic engineer with a creative vision matched only by his skill at self-promotion. With the help of his business partner Ted Dabney and the staff of Nutting Associates, Bushnell pushed...
| | thebusbybabe.sbnation.com
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| Worst possible opponent for a struggling United team