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| | Who made a positive difference in your life? When will you tell them?
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| | Playtime is take a break to get more positives and peace vibes to reach our another activity. For adults, playtime is hobbies, interests to exercise and sports. Benefits of playtime for adults: Encourage Physical Activity. Many people do working by sitting in front of computers, tables and gadgets in the office. Almost 9 hours do
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| After eleven years, FarmVille is shutting down at the end of 2020. I never tried FarmVille. As I once discussed, I wasn't exactly a fan of what it represented - games successfully hijacking prosocial behavior for profit. Now, though, it seems almost quaint. I mean, on the same day I saw this news, I also saw that EA is promoting FIFA lootboxes in a children's magazine. Keeping in mind all the other controversies of the past decade, it's hard not to feel bizarrely wistful about the gaming culture problems of yesteryear. But here's what really does bother me about FarmVille's shutdown: the reason for it and the impact on games preservation. Per the announcement, this is happening because "Adobe will stop distributing and updating Flash Player for all web browsers, and Facebook will stop supporting Flash games on the platform completely after December 31st, 2020." Whatever your feelings about FarmVille as a game, it's undeniably a significant part of gaming history. It peaked in 2010 at 83.76 million monthly active users (about seven times the peak World of Warcraft reached in the same year of 12 million subscribers). It would be difficult to overstate its legacy on the design of social and mobile games over the next decade (not to mention directly inspiring Ian Bogost's infamous Cow Clicker). There are many, many reasons to be nostalgic for Flash and sad for its passing. Few of them had as much impact as FarmVille.