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robdodson.me
| | gameprogrammingpatterns.com
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| | [AI summary] This technical book chapter investigates the design patterns chapter, advocating for the avoidance of the Singleton pattern in game development due to issues with maintainability, coupling, and concurrency.
| | ijsjes.dev
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| | If we liberally interpret the Singleton pattern, we can make it much simpler than the object-oriented equivalent.
| | abstractexpr.com
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| | One of the biggest problems in object-oriented programming is getting access to the objects you need. A very common solution to this problem is dependency injection. This means you have to pass every method the objects it needs to do its work (you can also pass them to the constructor of the methods object and...
| | vmx.cx
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