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www.nicktasios.nl
| | bartwronski.com
24.3 parsecs away

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| | An IIR filter deconvolving a blurred 2D image in four "recurrent" sequential passes. This post is a follow-up to my post on deconvolution/deblurring of the images. In my previous blog post, I discussed the process of "deconvolution" - undoing a known convolution operation. I have focused on traditional convolution filters - "linear phase, finite impulse...
| | blog.thea.codes
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| | A comprehensive deep dive into the design of Roland's legendary DCO
| | blog.fredrb.com
17.6 parsecs away

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| | Playing a single note with SDL2 I have successfully avoided sound programming for all my programming life. Even when I tried making games, sound was always an afterthought. However, recently I got a new pair of headphones, and wondered: "what makes sound good?", or "how much of the quality can be improved by hardware?", and even "what is the structure of a sound file?". If you're looking for answers to all these questions - sorry, you are in the wrong place.
| | blog.gremblor.com
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