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www.npopov.com | ||
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v8.dev
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| | | | | V8 reduced its heap size up to 43%! Learn how in "Pointer Compression in V8"! | |
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bernsteinbear.com
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| | | | | Optimizing bytecode interpreters by avoiding heap allocation | |
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www.snellman.net
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| | | | | A look at the way the representation of numbers evolved in first few years of Lisp across different implementations (LISP I, LISP 1.5, Basic PDP-1 LISP, M-460 LISP, PDP-6 LISP, BBN LISP). Start with the worst number representation this side of church numerals, end with something surprisingly modern. | |
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www.babaei.net
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| | | Building Unreal Engine 5.6 from the GitHub Source Code With Android Support Alright, I'm back with another video. If you caught the last one on building Unreal Engine 5.6 from source on Windows, you already know the drill. As promised-this is the GNU/Linux edition. We're doing it the Linux way this time: clean, efficient, and just a bit different. Let's dive in. UPDATE [2025/07/04]: The original NDK_ROOT and NDKROOT environment variables values used during the video shoot were misconfigured. That has now been corrected. | ||