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| | asahilinux.org
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| | [AI summary] A detailed account of developing a Rust-based GPU driver for Apple M1/M2 processors, highlighting the challenges, innovations, and progress made in enabling full desktop environments and gaming on these platforms. The driver, part of the Asahi Linux project, leverages Rust for safety and reliability, with contributions from multiple developers and ongoing work to support advanced graphics APIs like Vulkan.
| | traxnet.wordpress.com
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| | This is the second post on Understanding Modern GPUswhere we will review the driver, the data flow to the GPU and what modules are involved. In my previous postwe talked about the software front end of the GPU, this post and the following ones are going to be more hardware related. USER SPACE AND KERNEL...
| | blog.dowhile0.org
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| | The upcoming Fedora release includes a change proposed by Peter Robinson and yours truly, that disables all the Frame Buffer Device (fbdev) drivers in the Linux kernel package. This means that starting from Fedora 36, only Direct Rendering Manager (DRM) / Kernel Mode Settings (KMS) drivers will be used. No more legacy stuff. Many Linux...
| | timur.hu
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| NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs. I decided to do a write-up about my experience implementing it in RADV, which is the Vulkan driver used by many Linux systems, including the Steam Deck. I will also talk about shader culling on RDNA GPUs.