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blog.fogus.me
| | www.paradeofrain.com
10.1 parsecs away

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| | Were still balancing Outwitters gameplay. When thinking about changing, removing, or adding gameplay I try to keep two aspects in mind, choices and unpredictability. Ill speak to the choices aspect today, as Im still trying to grapple with that whole unpredictability thing in a turn-based perfect-knowledge setting. When we set out to create Outwitters, we wanted to make a simplified strategy game. One where players can easily pick it up much in the same way they pick up an iOS arcade game.
| | blog.valentin.sh
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| | [AI summary] A discussion about the differences between online and over-the-board chess, focusing on the impact of visibility of the entire board on gameplay difficulty and strategic considerations.
| | daleswargames.blogspot.com
9.8 parsecs away

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| | Revisiting My Age of Penda Review I used to review rules with giving a playtest, simply analyzing the rules on paper. That was a big mista...
| | 3.70.187.24
43.1 parsecs away

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| [AI summary] The article compares Python and C by implementing simple socket communication examples in both languages, highlighting their strengths and use cases.