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smolderingwizard.wordpress.com
| | nerdomancerofdork.wordpress.com
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| | After the first installation in this series (about different movement rate systems in OSR games) the turn has come to the differing armor class systems that has been used over time. There has basically been 2 different versions of armor class (AC) over time: Descending AC (DAC) - In this system the AC gets better...
| | savevsdragon.blogspot.com
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| | Old-school Adventures? Accessory PX1 BASIC PSIONICS HANDBOOK Unleash the powers of the mind into your BX/LL campaign! Finally, after 4...
| | codeandculture.wordpress.com
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| | I've been reading a lot of OSR games and they remind me a lot of the "traditionalist" phase of the genre trajectory model from Lena and Peterson's 2008 ASR and Lena's book Banding Together. OSR games are attempts to recreate Dungeons and Dragons as it was played in the 1970s, often by using the OGL...
| | underthekyak.blogspot.com
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| I wanted to try the S&W hoard generation rules, but it requires a LOT of rolling. I figured that would be a good task for AI (Gemini, in thi...